Instead of spending 5 weeks on one animation, I want to do 5 cycles and turn arounds - spending one week on each to do blocking, polish, and rendering. I want to push myself to get faster at animating since I know I am not nearly up to the speed of professionals.
My absolute dream job is to work for Insomniac Games. I have been playing video games since I was 7, but it wasn't until I played Insomniac Games' Ratchet & Clank: Tools of Destruction at age 18 that I thought to combine my love of art and my love of games! That series has been incredibly inspiring for me as an artist and what I would like to achieve with my art, so I want to try to emulate their semi cartoony style of animation for this project.
While trying to find video game reels as reference, I started trying to find animation reels from animators at Insomniac Games. I started looking through my notes from CTN 3 years ago where I talked to a concept artist that worked at Insomniac. From there I found two names and from there I found even more on the internet.
1 - Planning
2 - Idle and idle break
3 - Run
4 - Double jump
5 - Melee attack
6 - Dodge/ Dive
The reason why I am specifically doing this video game reel right now is because Friday of week 6 is the first day of CTN so I should have at least 4 rendered animations done to show professionals when I go!!
The character I will be animating will act as the main character of a video game. Since the player will have control over the character, I wanted to animate a variety of common animations that a character of a 3D third person platformer might have.
I want my animations to look sleek and clean, so I want to render it out with ambient lighting and light grey backgrounds. I also want to do some video editing so that the final video is a turn around right next to a cycle where the camera is fixed.
Double Jump and Dive